A portal from the southwestern regions of the Dunes of Exile, near Marmot Farm, takes us to the Great Outback of the Witherings continent. It's some of the least overgrown - and most dangerous - territory of the continent and is not exactly a safe road to travel. Feeling brave, I decided to try making the run down the Outback's legendary Ramp at the height of kitin feeding season.
It almost ended in disaster, as a pair of kirosta nearly slaughtered both me and my mount with one blow each. How we made it out of there I'll never know, nor do I recall much of the actual travel from that point until I hit the city gates - literally. I was fortunate to do so in front of the city's guard, however, and several towering blue-skinned Zorai guards carefully and quickly escorted us to the Medic's tent in the Daisha Estate section of the city.
The unique healing philosophies of the savage jungle
Thankfully, not the last thing I ever saw again. |
Finally recovered, I thanked my savior and stumbled onto the city's streets, ready at last to explore the largest City of Intuition.
Magnetics Cartography quite an attractive field
Zora's Magnetic Cartography institute |
Following a class of students as they made their way back to nearby apartments in the Win-Cho Estate district, I wandered past a circle of the city's skill masters and down into a massive natural tunnel that led to the city's West Hollow district - a quiet, non-descript section of town that felt very peaceful and sheltered thanks to the large natural wall protecting the area. A number of small, empty shops, some housing, the odd cartographer taking readings or patrol of guards meandering past... it was an area that was nothing special, yet remarkably and memorably comforting at the same time.
Then I walked through the small tunnel leading to the city's two central districts - Highmart and Goo Chase.
A serene chaos
The chaos of Highmarket, just meters from the serenity of West Hollow |
Heading up the hill leads to the Goo Chase district proper, but the favored watering hole of the section isn't the tavern as it is in most regions. Here, the stables seem to see more traffic for some reason. This may have something to do with the fact that some of the city's military employers are located further away from the bar. Or, it could be that the Zorai simply don't like drinking. I don't know, because I have a rule about empty bars - there's a reason no one's in there, and it's usually fatal to find out what that reason is.
Or, at the very least, quite unpleasant. So I decided to take a cue from the locals and just bypass the area for the final leg of my Zora sojourn - a trip to its massive Temple.
Temple Hall - center of Zora in every sense of the word
The famed Temple of Zora |
The city of Zora is a treasure trove of information for the science-minded Atysian with its medical and cartographic learning opportunities. Well-protected, serene and with ample space in its many subterranean housing locations, Zora provides an attractive travel or possibly even relocation option for the studying scientist, practicing healer and general intellectual alike.
Let's Go! is a weekly look at the various capitals, communities and regions that make up the world of Atys. It is published each Saturday on Ryzom Compendium.
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